cur素材_curious
这篇文章主要为大家详细介绍了C语言实现——《连连看》小游戏,示例代码介绍cur素材的非常详细,具有想当的参考价值,感兴趣的小伙伴们可以参考一下cur素材!
游戏介绍:
连连看小游戏速度节奏快,画面清晰可爱,适合细心的玩家。丰富的道具和公共模式的加入,增强游戏的竞争性。多样式的地图,使玩家在各个游戏水平都可以寻找到挑战的目标,长期地保持游戏的新鲜感。本期举例的项目类似宠物连连看,小动物造型的连连看游戏(这个主要看cur素材你准备好的图片素材)
游戏玩法
加载游戏后,点击画面中间的图像即进入游戏状态。使用鼠标左键即可,点击相同的两张图卡,用三根内线连在一起就可以消除。只要cur素材我们在有限的时间里,用我们智慧消除相连卡片,就可以获得最终的胜利。那么我们了解了规则之后,就动手来试试吧!
编译器:VS2013/2019最佳;
插件:图形库插件easyX,涉及图片素材可以自行百度找也可以关注文末领取;
效果图展示:
源代码示例:
#include <graphics.h>#include <conio.h>#include <time.h>#include <stdio.h>#include <windows.h>#pragma comment(lib,"winmm.lib")//150 150 12 7 21 易//60 100 16 9 32 中//100 120 14 8 28 难#define leftedge 150 //游戏区距左边框距离#define topedge 150 //游戏区距上边框距离#define COL 12 //游戏区列数#define ROW 7 //游戏区行数#define GridNum 21 //游戏图片数目#define GridW 42 //游戏图片的长#define GridH 48 //游戏图片的宽#define N 555 //开屏大小(宽) #define M 785 //开屏大小(长)IMAGE image[GridNum + 1][2]; //图片库IMAGE image2; //填充图片int GridID[ROW + 2][COL + 2]; //游戏图纸MOUSEMSG mouse; //记录鼠标信息struct GridInfor //记入击中图片信息{ int idx,idy; //图纸坐标 int leftx,lefty; //屏幕坐标 int GridID; //图片类型}pre,cur,dur;struct //记录连线点{ int x; int y;}point[4]; static int pn; //记录连线点个数void InitFace (); //初始化界面void Shuffle (); //随即打乱图片void ShowGrid (); //显示图片void RandGrid (); //绘制地图void Link (); //连接两图void Des_direct (); //直接相消void Des_one_corner(); //一折相消void Des_two_corner(); //两折相消void Load_picture (); //加载图片void Init_Grid (GridInfor& pre); //初始化格子信息void Leftbottondown (MOUSEMSG mouse); //实现鼠标左击效果void Draw_frame (int leftx,int lefty); //绘制边框void Mousemove (int leftx,int lefty); //实现鼠标移动效果bool Judg_val (int leftx,int lefty); //判断鼠标是否在游戏区void SeleReact (int leftx,int lefty); //显示选中效果void TranstoPhycoor (int* idx,int* idy); //图纸坐标转变为屏幕坐标void GridPhy_coor (int& leftx,int& lefty); //规范物理坐标void iPaint (long x1,long y1,long x2,long y2); //将直线销毁void DrawLine (int x1,int y1,int x2,int y2) ; //用直线连接两图bool DesGrid (GridInfor pre,GridInfor cur); //判断两者是否能相消bool Match_direct (POINT ppre,POINT pcur); //判断两者是否能够直接相消bool Match_one_corner (POINT ppre,POINT pcur); //判断两者是否能一折相消bool Match_two_corner (POINT ppre,POINT pcur); //判断两者是否能两折相消void ExchaVal (GridInfor& pre,GridInfor& cur); //交换图片信息bool Single_click_judge (int mousex,int mousey); //判断单击是否有效 void RecordInfor (int leftx,int lefty,GridInfor &grid); //记录选中的信息void TranstoDracoor (int mousex,int mousey,int *idx,int *idy); //鼠标坐标转化为图纸坐标void Explot (POINT point,int *left,int *right,int *top,int *bottel);//探索point点附近的空位置void main(){ initgraph(M,N); mciSendString("play game_begin.mp3 repeat", NULL, 0, NULL); InitFace(); while(1) { mouse = GetMouseMsg(); switch(mouse.uMsg) { case WM_MOUSEMOVE: Mousemove(mouse.x,mouse.y); break; case WM_LBUTTONDOWN: if(Single_click_judge(mouse.x,mouse.y)) { Leftbottondown(mouse); } break; default: break; } } closegraph();}////////////////////////////////////////生成操作//////////////////////////////void RandGrid() //产生图片的标记{ for(int iCount = 0, x = 1; x <= ROW; ++x ) { for( int y = 1; y <= COL; ++y ) { GridID[x][y] = iCount++ % GridNum + 1;} } }void Shuffle( ) //打乱棋盘{ int ix, iy, jx, jy, grid; for( int k = 0; k < 84; ++k ) { ix = rand() % ROW + 1; // 产生 1 - COL 的随机数 iy = rand() % COL + 1; // 产生 1 - ROW 的随机数 jx = rand() % ROW + 1; // 产生 1 - COL 的随机数 jy = rand() % COL + 1; // 产生 1 - ROW 的随机数 if( GridID[ix][iy] != GridID[jx][jy] ) //如果不相等就交换数据 { grid = GridID[ix][iy]; GridID[ix][iy] = GridID[jx][jy]; GridID[jx][jy] = grid;} } }////////////////////////////////初始化界面///////////////////////////////////////void InitFace() { srand((unsigned)time(NULL)); Load_picture(); RandGrid(); IMAGE image3; loadimage(&image3,"res\\bg.bmp"); putimage(0,0,&image3); getimage(&image2,3 * 42,2 * 48,42, 48); Shuffle(); ShowGrid(); }void Load_picture() //加载图片{ IMAGE image1,background; loadimage(&image1,"IMAGE","grids"); SetWorkingImage(&image1); for(int i = 1 ;i < GridNum + 1 ;i ++) for(int j = 0;j < 2;j++) getimage(&image[i][j],j * 42,i * 48,42, 48); loadimage(&background,"IMAGE","bg"); SetWorkingImage(&background); getimage(&image2,3 * 42,2 * 48,42, 48); SetWorkingImage(); putimage(0,0,&background);}void ShowGrid(){ int idx,idy; for(int i = 0 ;i < ROW; i ++) for(int j = 0 ;j < COL ; j++) { idy = i * 48 + topedge ,idx = j * 42 + leftedge; putimage(idx,idy,&image[GridID[i + 1][j + 1]][0]); } }/////////////////////////////////鼠标操作////////////////////////////////////////void Mousemove (int leftx,int lefty) //鼠标移动时的变化{ static int prex,prey,preidx,preidy, curidx,curidy; if(Judg_val(leftx,lefty)) { TranstoDracoor(leftx,lefty,&curidx,&curidy); //转化为图纸坐标 if(GridID[curidy][curidx] != 0) { GridPhy_coor(leftx,lefty); if(pre.idx == preidx && pre.idy == preidy) putimage(prex,prey,&image[GridID[preidy][preidx]][1]); else putimage(prex,prey,&image[GridID[preidy][preidx]][0]); prex = leftx, prey = lefty; preidx = curidx, preidy = curidy; Draw_frame(leftx,lefty); //绘制边框 } } } void Leftbottondown (MOUSEMSG mouse) //左击时的变化{ static int click = 0, idx,idy; click++; SeleReact (mouse.x,mouse.y); //显示选中效果 if(click == 1) RecordInfor(mouse.x,mouse.y,pre); if(click == 2) { TranstoDracoor (mouse.x,mouse.y,&idx,&idy); if(idx != pre.idx || idy != pre.idy) { RecordInfor (mouse.x,mouse.y,cur); if(pre.GridID == cur.GridID && DesGrid(pre,cur)) { GridID[pre.idy][pre.idx] = GridID[cur.idy][cur.idx] =0; Link (); pn = 0; putimage(pre.leftx,pre.lefty,&image2); putimage(cur.leftx,cur.lefty,&image2); Init_Grid(pre); Init_Grid(cur); click = 0; } else { ExchaVal(dur,pre); ExchaVal(pre,cur); Init_Grid(cur); click = 1; putimage(dur.leftx,dur.lefty,&image[GridID[dur.idy][dur.idx]][0]); } } else click = 1; } }void SeleReact (int leftx,int lefty) //选中时效果{ if(Judg_val(leftx,lefty)) { int idx,idy; TranstoDracoor (leftx,lefty,&idx,&idy); GridPhy_coor (leftx,lefty); putimage(leftx,lefty,&image[GridID[idy][idx]][1]);} }bool Judg_val(int leftx,int lefty) //判断鼠标是否在游戏区{ return leftx > leftedge && leftx < leftedge + GridW * COL && lefty > topedge && lefty < topedge + GridH * ROW;}void TranstoDracoor (int mousex,int mousey ,int *idx,int *idy) //鼠标坐标转化为图纸坐标{ if(Judg_val(mousex,mousey)) { *idx = (mousex - leftedge) / 42 + 1; *idy = (mousey - topedge) / 48 + 1 ;} }void RecordInfor(int leftx,int lefty,GridInfor &grid) //记录选中的信息{ TranstoDracoor(leftx,lefty,&grid.idx,&grid.idy); grid.leftx = (grid.idx - 1) * 42 + leftedge; grid.lefty = (grid.idy - 1) * 48 + topedge; grid.GridID = GridID[grid.idy][grid.idx];}bool Single_click_judge (int mousex,int mousey) //判断单击是否有效{ int idx,idy; TranstoDracoor (mousex,mousey,&idx,&idy); //转化为图纸坐标 if(Judg_val(mouse.x,mouse.y) && GridID[idy][idx] != 0) return true; return false;}void Draw_frame(int leftx,int lefty) //绘制方框{ setcolor(RGB(126,91,68)); setlinestyle(PS_SOLID,NULL,1); rectangle(leftx,lefty,leftx+41,lefty+47); rectangle(leftx + 2,lefty + 2,leftx+39,lefty+45); setcolor(RGB(250,230,169)); rectangle(leftx + 1,lefty + 1,leftx+40,lefty+46); }////////////////////////////////判断消除操作/////////////////////////////////////bool DesGrid (GridInfor pre,GridInfor cur) //判断两者是否能相消{ bool match = false; POINT ppre,pcur; ppre.x = pre.idx; ppre.y = pre.idy; pcur.x = cur.idx; pcur.y = cur.idy; if(Match_direct(ppre,pcur)) match = true; else if(Match_one_corner(ppre,pcur)) match = true; else if(Match_two_corner(ppre,pcur)) match =true; return match;}bool Match_direct(POINT ppre,POINT pcur) //判断两者是否能够直接相消{ int k,t; if(ppre.x == pcur.x) { k = ppre.y > pcur.y ? ppre.y : pcur.y; t = ppre.y < pcur.y ? ppre.y : pcur.y; if(t + 1 == k) goto FIND; for(int i = t + 1;i < k ;i++) if(GridID[i][ppre.x] != 0) return false; if(i == k) goto FIND; } else if(ppre.y == pcur.y) { k = ppre.x > pcur.x ? ppre.x : pcur.x; t = ppre.x < pcur.x ? ppre.x : pcur.x; if(t + 1 == k) goto FIND; for(int i = t + 1;i < k ;i++) if(GridID[ppre.y][i] != 0) return false; if(i == k) goto FIND; } return false;FIND: point[pn].x = pcur.x, point[pn].y = pcur.y; pn++; point[pn].x = ppre.x, point[pn].y = ppre.y; pn++; return true;}bool Match_one_corner(POINT ppre,POINT pcur) //判断两者是否能一折相消{ int left,right,top,bottel,x = ppre.x,y = ppre.y; Explot(ppre,&left,&right,&top,&bottel); ppre.y = top - 1;RESEARCHX: if(ppre.y < bottel) ppre.y++; else goto BACK; if(Match_direct(ppre,pcur)) goto FIND; else goto RESEARCHX;BACK: ppre.y = y; ppre.x = left - 1;RESEARCHY: if(ppre.x < right) ppre.x++; else goto REBACK; if(Match_direct(ppre,pcur)) goto FIND; else goto RESEARCHY;REBACK: pn = 0; return false;FIND: point[pn].x = x,point[pn].y = y,pn++; return true;}bool Match_two_corner(POINT ppre,POINT pcur) //判断两者是否能两折相消{ int left,right,top,bottel,x = ppre.x,y = ppre.y; Explot(ppre,&left,&right,&top,&bottel); ppre.y = top - 1;RESEARCHX: if(ppre.y < bottel) ppre.y++; else goto BACK; if(Match_one_corner(ppre,pcur)) goto FIND; else goto RESEARCHX;BACK: ppre.y = y; ppre.x = left - 1;RESEARCHY: if(ppre.x < right) ppre.x++; else goto REBACK; if(Match_one_corner(ppre,pcur)) goto FIND; else goto RESEARCHY;REBACK: pn = 0;return false;FIND: point[pn].x = x,point[pn].y = y,pn++; return true;}void Explot(POINT point,int *left,int *right,int *top,int *bottel){ int x = point.x,y = point.y; x++; while(x <= COL + 1 && GridID[y][x] == 0) x++; *right = x - 1; x = point.x; x--; while(x >= 0 && GridID[y][x] == 0) x--; *left = x + 1; x = point.x; y++; while(y <= ROW + 1 && GridID[y][x] == 0) y++; *bottel= y - 1; y = point.y; y--; while(y >= 0 && GridID[y][x] == 0) y--; *top = y + 1; }/////////////////////////////////消除操作////////////////////////////////////////void Link (){ switch(pn) { case 2: Des_direct(); break; case 3: Des_one_corner(); break; case 4: Des_two_corner(); break; default : break;} }void Des_direct (){ TranstoPhycoor(&point[0].x,&point[0].y); TranstoPhycoor(&point[1].x,&point[1].y); DrawLine(point[0].x,point[0].y,point[1].x,point[1].y); Sleep(250); iPaint(point[0].x,point[0].y,point[1].x,point[1].y);}void Des_one_corner(){ TranstoPhycoor(&point[0].x,&point[0].y); TranstoPhycoor(&point[1].x,&point[1].y); TranstoPhycoor(&point[2].x,&point[2].y); DrawLine(point[0].x,point[0].y,point[1].x,point[1].y); DrawLine(point[1].x,point[1].y,point[2].x,point[2].y); Sleep(250); iPaint(point[0].x,point[0].y,point[1].x,point[1].y); iPaint(point[1].x,point[1].y,point[2].x,point[2].y);}void Des_two_corner(){ TranstoPhycoor(&point[0].x,&point[0].y); TranstoPhycoor(&point[1].x,&point[1].y); TranstoPhycoor(&point[2].x,&point[2].y); TranstoPhycoor(&point[3].x,&point[3].y); DrawLine(point[0].x,point[0].y,point[1].x,point[1].y); DrawLine(point[1].x,point[1].y,point[2].x,point[2].y); DrawLine(point[2].x,point[2].y,point[3].x,point[3].y); Sleep(250); iPaint(point[0].x,point[0].y,point[1].x,point[1].y); iPaint(point[1].x,point[1].y,point[2].x,point[2].y); iPaint(point[2].x,point[2].y,point[3].x,point[3].y);} void DrawLine (int x1,int y1,int x2,int y2){ setlinestyle(PS_SOLID,NULL,3); setcolor(RGB(90,43,9)); line(x1 + 21,y1 + 24,x2 + 21,y2 + 24);}void iPaint (long x1,long y1,long x2,long y2) { int minx,miny,maxx,maxy; if(x1 == x2) { maxy = y1 > y2? y1:y2; miny = y1 < y2? y1:y2; for(int i = miny; i <= maxy;i += 48) putimage(x1,i,&image2); } else if(y1 == y2) { maxx = x1 > x2? x1:x2; minx = x1 < x2? x1:x2; for(int j = minx; j <= maxx;j += 42 ) putimage(j,y1,&image2);} }/////////////////////////////////////////////////////////////////////////////////void GridPhy_coor(int& leftx,int& lefty) //转化为标准物理坐标{ leftx = ((leftx - leftedge) / 42) * 42 + leftedge; lefty = ((lefty - topedge) / 48) * 48 + topedge;}void ExchaVal(GridInfor& pre,GridInfor& cur) //交换格子信息{ pre.GridID = cur.GridID; pre.idx = cur.idx;pre.idy = cur.idy; pre.leftx = cur.leftx;pre.lefty = cur.lefty;}void Init_Grid(GridInfor& grid) //初始化格子{ grid.GridID = 0; grid.idx = 0; grid.idy = 0; grid.leftx = 0; grid.lefty = 0;}void TranstoPhycoor (int* idx,int* idy) //图纸坐标转变为屏幕坐标{ int x ,y;x =*idx,y = *idy; *idy = (y - 1) * 48 + leftedge; *idx = (x - 1) * 42 + topedge;}未完成的部分功能代码,大家也可以自己先去想想试试,每一次的思考就是你进步的过程!
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